![]() Welcome to the TWC Wiki! You are not logged in. ![]() The All in One Mod combines most of these mods, as well as maybe a hundred others, and allows you to choose which to implement. Because it uses several other mods as a base, it’s best only run alone. ![]() Similarly to DarthMod, it also fixes the unrealistic AI behaviour by including the universal AI mod. Both buildings and arts have been deeply changed, factions are much more long-lasting, cultural influences (Ikko, Buddhist, Catholic allegiances) play a campaign role, and cashflow is a problem throughout the campaign. ![]() On the campaign side, the changes are more fundamental. On top of the units from the AUM-SHO (above), there are another 30 unit types added to the game, many of which are faction-specific other units have had their names changed to the true Japanese names and even the unit-recruitment system has been revamped. It also makes you focus more on the units, by letting you see their martial art animations and changing how they advance during the campaign – for example, Ashigaru actually become closer to professional soldiers the longer they survive. This expansion focuses more on the main world view, but also rejigs the battle system by extending their length. The main Shogun 2 Realism project has focused on balancing the combat of the game, without looking at the campaign.
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